Age of rebellion cyphers and masks pdf
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#AGE OF REBELLION CYPHERS AND MASKS PDF PC#
Three new specialization talent trees, including the medically-inclined Interrogator, open up more opportunity for unique and interesting characters with original talents and offer new flexible combinations of abilities and strengths.Ĭyphers and Masks also includes a new table of Duty concepts to assist players and gamemasters in crafting their PC and NPC identities by focusing on what a spy might concern themselves with in service to the Rebellion. Like all the career sourcebooks for the Age of Rebellion, Cyphers and Masks includes exciting new options for players and gamemasters. When everyone on the street could either be an asset or a threat, constant vigilance becomes a reflex. In a purely numbers game, for every Rebel spy there are countless Imperial agents hunting them, seeking to infiltrate cells, interrogate operatives, or plant false intelligence.
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Even if not actively “on mission,” a spy must constantly be alert for surprise opportunities and even lapses in their own security. The employment of tradecraft is reflected in the daily activities of the spy in whatever role they are placed. Tradecraft is the amalgamation of skill, equipment, and discipline necessary to remain alive and collect their secrets. The second is the spy’s life itself, their tradecraft. It can also be as crude as literally ripping a droid’s head off its body so the data recorder in its head can be plumbed by a recovery technician back at headquarters. Collecting these secrets can be as elegant as a social engineering operation in which an Imperial ship captain willingly divulges hyperspace resupply lanes to the infiltrator who is posing as a Naval Optimization Officer (not real) acting directly under Order 3304-H (also not real) issued by Fleet Admiral Yezzif (died in combat last week). The first is that secrets are like currency: acquire them whenever possible, protect the ones you have, but don’t be afraid to spend them towards a greater goal. The fundamental principle of the life of a spy ultimately centers around two elements. This 96-page rule supplement comes well stocked with options for players and gamemasters to introduce and enhance the contribution of the clandestine arts in their campaigns. A single data drive can reveal the secret to bringing the Emperor’s greatest achievement to ruin.įantasy Flight Games is proud to announce Cyphers and Masks, a new sourcebook for Spies for the Star Wars™: Age of Rebellion Roleplaying Game. An overheard conversation can warn of danger and save the lives of thousands of Rebels. A disguised assassin can silence a critical Imperial mouthpiece. An imposter at court can sow discord among a feudal planet’s noble houses. The spies of the Rebellion infiltrate every facet of Imperial life, working alone or in teams to accomplish feats a traditional soldier could never hope to perform.
#AGE OF REBELLION CYPHERS AND MASKS PDF FREE#
While it is not completely free of bloodshed, this war is fought primarily with information, deception, and lies. Far from the battlefields of Hoth and the skies of Yavin, the Rebellion is waging a secret war.